![]() ![]() ![]() Ninja Tabi, reduces basic attacks and on-hit effects by 10%īase crit dmg modifier * built in reduction * reinforced armour * Ninja Tabi Reinforced Armour in the defensive mastery, reduces Critical Strikes by 10%, usually taken by 3/5 of roles(Jungler, top lane, support) Even after Yasuo reaches mid-late game and spends 6.3k gold on IE + Shiv, purely offensive stats (not including 800 for vamp, 440 for a blade/shield, and 1000 for boots), he only gains 45% crit unless if he gets 5% crit from runes.Įven then, his damage output is severely reduced by the current meta and the built in 10% reduction.ĭamage reductions for Yasuo's Q, which people do not usually take into account: For the first few minutes of the game, this passive doesn't exist. Intent is actually ALOT weaker than what GD percieves it to be. At a first glance, an average GD would think that after Yasuo reaches late game, buys an Infinity Edge, and reaches 50% crit, his damage output would be multiplied by 250%. On the contray to popular belief, this is actually one of the most balanced parts of Yasuo's kit. 'Yasuo gets a free 50% crit from his passive' There are many ways to nerf a champion, especially a champion as overloaded as Yasuo, but to properly nerf a champion, we must first realise WHY Yasuo is overpowered.ġ. ![]() After finally having a viable Melee ADC in League of Legends, I would like to see Yasuo properly nerfed instead of being completely gutted and becoming Olaf. ![]() It is no secret that Yasuo is on the strong side, and with a >50% win rate, >80% ban rate, and a pre-nerf-Riven-level-QQ-rate on GD, windman will probably be hit with many nerf hammers in the near future.ĭespite the constant complaints on GD about Yasuo being badly designed, I think he is one of the best designed champions so far. ![]()
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